The name Qi̘v Gi̊sbās is derived from the Tauric language, as Qi̘v Gi̊sbās was founded by Celaethacus Pritchards Gakēè, who was culturaly Tauric.
Climate
Qi̘v Gi̊sbās has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 17°C (62°F). Qi̘v Gi̊sbās receives an average of 204 cm/y (80 in/y) of precipitation, most of which comes in the form of rain during the fall. Qi̘v Gi̊sbās covers an area of nearly 322 km2 (128 mi2), and an average elevation of 780 m (2559 ft) above sea level.
Overview
Qi̘v Gi̊sbās was founded durring the early 9th century, by Celaethacus Pritchards Gakēè. The establishment of Qi̘v Gi̊sbās was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Celaethacus Pritchards Gakēè struck deals with nearby nations and communities to establish Qi̘v Gi̊sbās as a prison colony.
Qi̘v Gi̊sbās was built using the conventions of Tauric durring the early 9th century. Naturaly, all settlmentss have their own look to them, and Qi̘v Gi̊sbās is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Qi̘v Gi̊sbās is is constructed arround a semi-circular crampt cobblestone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. The Ragnarock-era relics have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
A look around Qi̘v Gi̊sbās seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do. On second glance, that chaos continues into adulthood. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.
Civic Infrastructure
Qi̘v Gi̊sbās possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Qi̘v Gi̊sbās has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Qi̘v Gi̊sbās has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v Gi̊sbās. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v Gi̊sbās's parks.
Qi̘v Gi̊sbās has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v Gi̊sbās.
Qi̘v Gi̊sbās has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Qi̘v Gi̊sbās has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Qi̘v Gi̊sbās has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Qi̘v Gi̊sbās has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Qi̘v Gi̊sbās has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qi̘v Gi̊sbās has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qi̘v Gi̊sbās has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v Gi̊sbās's public wards, blessings, and other arcane systems.
Qi̘v Gi̊sbās has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Qi̘v Gi̊sbās possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qi̘v Gi̊sbās's grid is powered by a direct leyline tap.
Qi̘v Gi̊sbās possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Qi̘v Gi̊sbās has a first rate hospital which caters to anyone in need of long term medical care.
Qi̘v Gi̊sbās has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Qi̘v Gi̊sbās has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v Gi̊sbās's natural decorations nor waterways.
Qi̘v Gi̊sbās has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Qi̘v Gi̊sbās has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Qi̘v Gi̊sbās has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Qi̘v Gi̊sbās is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Qi̘v Gi̊sbās's garrison was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.
In Qi̘v Gi̊sbās leaves and flower petals never touch the ground.
The Magmin near Qi̘v Gi̊sbās are known to be quite timid.
Qi̘v Gi̊sbās's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local narcotic to channel Enchantment energies of tier 1 via mimery.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 159
Farmers: 216
Farm Laborer: 505
Hunters: 303
Milk Maids: 184
Ranchers: 94
Ranch Hands: 207
Shepherds: 194
Farmland: 306256 m2
Cattle and Similar Creatures: 18951
Poultry: 227418
Swine: 15161
Sheep: 758
Goats: 151
Horses, Mounts, and Beasts of Burden: 7580
Craftsmen
Arms and Toolmakers: 161
Blacksmiths: 176
Bookbinders: 92
Buckle-makers: 109
Cabinetmakers: 168
Candlemakers: 315
Carpenters: 240
Clothmakers: 204
Coach and Harness Makers: 78
Coopers: 194
Copper, Brass, Tin, Zinc, and Lead Workers: 107
Copyists: 74
Cutlers: 65
Fabricworkers: 176
Farrier: 489
Furriers: 49
Glassworkers: 291
Gunsmiths: 163
Harness-Makers: 72
Hatters: 159
Hosiery Workers: 53
Jewelers: 84
Leatherwrights: 194
Locksmiths: 75
Matchstick makers: 120
Musical Instrument Makers: 105
Painters, Structures and Fixtures: 99
Paper Workers: 113
Plasterers: 103
Pursemakers: 132
Roofers: 82
Ropemakers: 78
Rugmakers: 73
Saddlers: 135
Scabbardmakers: 178
Scalemakers: 79
Scientific, Surgical, and Optical Instrument Makers: 48
Sculptors, Structures and Fixtures: 77
Shoemakers: 74
Soap and Tallow Workers: 248
Tailors: 459
Tanners: 92
Upholsterers: 106
Watchmakers: 102
Weavers: 210
Whitesmiths: 61
Merchants
Adventuring Goods Retellers: 51
Arcana Sellers: 53
Beer-Sellers: 98
Booksellers: 120
Butchers: 204
Chandlers: 194
Chicken Butchers: 240
Entrepreneurs: 76
Fine Clothiers: 180
Fishmongers: 216
Florists: 45
Potion Sellers: 128
Resellers: 360
Spice Merchants: 102
Wine-sellers: 157
Wheelwright: 126
Woodsellers: 72
Service workers
Bakers: 379
Barbers: 352
Coachmen: 108
Cooks: 329
Doctors: 166
Gamekeepers: 122
Grooms: 67
Hairdressers: 270
Healers: 196
Housekeepers: 236
Housemaids: 379
House Stewards: 194
Inns: 72
Laundry maids: 143
Maidservants: 261
Nursery Maids: 143
Pastrycooks: 261
Restaurateur: 315
Tavern Keepers: 315
Specialized Laborer
Ashworkers: 106
Bleachers: 71
Chemical Workers: 43
Coal Heavers: 157
In-Town Couriers: 184
Long Haul Couriers: 180
Dockyard Workers: 157
Gas Workers: 36
Hay Merchants: 62
Leech Collectors: 226
Millers: 180
Miners: 180
Oilmen and Polishers: 118
Postmen: 164
Pure Finder: 97
Skinners: 244
Sugar Refiners: 44
Tosher: 120
Warehousemen: 252
Watercarriers: 150
Watermen, Bargemen, etc.: 222
Skilled Laborers
Accountants: 96
Alchemist: 109
Clerk: 154
Dentists: 77
Educators: 213
Engineers: 108
Gardeners: 77
Mages: 55
Plumbers: 80
Pharmacist: 91
Professors: 32
Scientists: 56
Wizards: 32
Civil Servants
Adventurers: 75
Bankers: 103
Civil Clerks: 180
Civic Iudex: 86
Consultants: 48
Exorcist: 164
Fixers: 91
Kami Clerk: 139
Landlords: 150
Lawyers: 94
Legend Keepers: 124
Militia Officers: 541
Monks, Monastic: 244
Monks, Civic: 261
Historian, Oral: 172
Historian, Textual: 90
Policemen, Sheriffs, etc.: 176
Priests: 360
Rangers: 101
Rat Catchers: 113
Scholars: 113
Spiritualist: 143
Slayers: 42
Storytellers: 256
Military Officers: 270
Cottage Industries
Brewers: 204
Comfort Services: 344
Enchanters: 87
Herbalists: 83
Jaminators: 252
Needleworkers: 261
Potters: 128
Preserve Makers: 199
Quilters: 109
Seamsters: 379
Spinners: 210
Tinker: 85
Weaver: 204
Artists
Actors: 80
Architects: 29
Bards: 122
Costumers: 46
Dancers: 88
Drafters: 49
Engravers: 61
Fine Furniture Carpenters: 36
Glaziers: 82
Inlayers: 74
Musicians: 210
Painters, Art: 38
Playwrights: 81
Sculptors, Art: 65
Wood Carvers: 270
Writers: 252
Produce Industries
Butter Churners: 261
Canners: 222
Cheesmakers: 252
Ice Merchants: 33
Millers: 154
Picklers: 120
Smokers: 93
Stockmakers: 84
Tobacconists: 114
Tallowmakers: 168
28933 of Qi̘v Gi̊sbās's population work within a Foundational Occupation.
1703 work in Agriculture
6562 work as Craftsmen
2422 work as Merchants
4308 work as Service Workers
2993 work as General Laborers
1180 work as Skilled Laborers
4136 work as Civil Servants
2545 work in Cottage Industries
1583 work as Artists
1501 work in Produce Industries
43841 of Qi̘v Gi̊sbās's population do not work in a formal occupation, but do contribute to the local economy. 3032 (4%) are noncontributers.
Points of Interest
Qi̘v Gi̊sbās is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Qi̘v Gi̊sbās might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.
Due to a magical anomaly, Qi̘v Gi̊sbās is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
In time immemorial, reportedly some time during the early 2nd century a local hero by the name of slew a monster which had been terrorizing the streets of Qi̘v Gi̊sbās. One of Qi̘v Gi̊sbās's festivals remembers the hero.