Large City: Qi̘v Gi̊sbās

Qi̘v Gi̊sbās

Qi̘v Gi̊sbās
Example Tauric architecture.
StateKingdom of Hobben
ProvenceStaptonton Shire
RegionWerdzoǔ Érmr Jungle
Founded746
Community LeaderAutocrat Elena Castell
Area322 km2 (128 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation780 m (2559 ft)
Average Yearly Precipitation204 cm/y (80 in/y)
Population75806
Population Density235 people per km2 (592 people per mi2)
Town AuraIllusion
Naming
Native nameQi̘v Gi̊sbās
Pronunciation/gi̘s/ /bəˑs/
Direct Translation[candle] [left]
Translation[Not Yet Translated]

Qi̘v Gi̊sbās (/gi̘s/ /bəˑs/ [candle] [left]) is a subtropical Large City located in the Staptonton Shire of the Kingdom of Hobben.

The name Qi̘v Gi̊sbās is derived from the Tauric language, as Qi̘v Gi̊sbās was founded by Celaethacus Pritchards Gakēè, who was culturaly Tauric.

Climate

Qi̘v Gi̊sbās has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 17°C (62°F). Qi̘v Gi̊sbās receives an average of 204 cm/y (80 in/y) of precipitation, most of which comes in the form of rain during the fall. Qi̘v Gi̊sbās covers an area of nearly 322 km2 (128 mi2), and an average elevation of 780 m (2559 ft) above sea level.

Overview

Qi̘v Gi̊sbās was founded durring the early 9th century, by Celaethacus Pritchards Gakēè. The establishment of Qi̘v Gi̊sbās was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Celaethacus Pritchards Gakēè struck deals with nearby nations and communities to establish Qi̘v Gi̊sbās as a prison colony.

Qi̘v Gi̊sbās was built using the conventions of Tauric durring the early 9th century. Naturaly, all settlmentss have their own look to them, and Qi̘v Gi̊sbās is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Qi̘v Gi̊sbās is is constructed arround a semi-circular crampt cobblestone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. The Ragnarock-era relics have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Qi̘v Gi̊sbās seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do. On second glance, that chaos continues into adulthood. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Qi̘v Gi̊sbās possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Qi̘v Gi̊sbās has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qi̘v Gi̊sbās has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v Gi̊sbās. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v Gi̊sbās's parks.

Qi̘v Gi̊sbās has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v Gi̊sbās.

Qi̘v Gi̊sbās has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qi̘v Gi̊sbās has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qi̘v Gi̊sbās has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qi̘v Gi̊sbās has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qi̘v Gi̊sbās has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Gi̊sbās has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Gi̊sbās has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v Gi̊sbās's public wards, blessings, and other arcane systems.

Qi̘v Gi̊sbās has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Qi̘v Gi̊sbās possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qi̘v Gi̊sbās's grid is powered by a direct leyline tap.

Qi̘v Gi̊sbās possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Qi̘v Gi̊sbās has a first rate hospital which caters to anyone in need of long term medical care.

Qi̘v Gi̊sbās has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Qi̘v Gi̊sbās has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v Gi̊sbās's natural decorations nor waterways.

Qi̘v Gi̊sbās has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qi̘v Gi̊sbās has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qi̘v Gi̊sbās has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Qi̘v Gi̊sbās is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Qi̘v Gi̊sbās's garrison was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In Qi̘v Gi̊sbās leaves and flower petals never touch the ground.

The Magmin near Qi̘v Gi̊sbās are known to be quite timid.

Qi̘v Gi̊sbās's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local narcotic to channel Enchantment energies of tier 1 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 159
  • Farmers: 216
  • Farm Laborer: 505
  • Hunters: 303
  • Milk Maids: 184
  • Ranchers: 94
  • Ranch Hands: 207
  • Shepherds: 194
    • Farmland: 306256 m2
    • Cattle and Similar Creatures: 18951
    • Poultry: 227418
    • Swine: 15161
    • Sheep: 758
    • Goats: 151
    • Horses, Mounts, and Beasts of Burden: 7580

Craftsmen

  • Arms and Toolmakers: 161
  • Blacksmiths: 176
  • Bookbinders: 92
  • Buckle-makers: 109
  • Cabinetmakers: 168
  • Candlemakers: 315
  • Carpenters: 240
  • Clothmakers: 204
  • Coach and Harness Makers: 78
  • Coopers: 194
  • Copper, Brass, Tin, Zinc, and Lead Workers: 107
  • Copyists: 74
  • Cutlers: 65
  • Fabricworkers: 176
  • Farrier: 489
  • Furriers: 49
  • Glassworkers: 291
  • Gunsmiths: 163
  • Harness-Makers: 72
  • Hatters: 159
  • Hosiery Workers: 53
  • Jewelers: 84
  • Leatherwrights: 194
  • Locksmiths: 75
  • Matchstick makers: 120
  • Musical Instrument Makers: 105
  • Painters, Structures and Fixtures: 99
  • Paper Workers: 113
  • Plasterers: 103
  • Pursemakers: 132
  • Roofers: 82
  • Ropemakers: 78
  • Rugmakers: 73
  • Saddlers: 135
  • Scabbardmakers: 178
  • Scalemakers: 79
  • Scientific, Surgical, and Optical Instrument Makers: 48
  • Sculptors, Structures and Fixtures: 77
  • Shoemakers: 74
  • Soap and Tallow Workers: 248
  • Tailors: 459
  • Tanners: 92
  • Upholsterers: 106
  • Watchmakers: 102
  • Weavers: 210
  • Whitesmiths: 61

Merchants

  • Adventuring Goods Retellers: 51
  • Arcana Sellers: 53
  • Beer-Sellers: 98
  • Booksellers: 120
  • Butchers: 204
  • Chandlers: 194
  • Chicken Butchers: 240
  • Entrepreneurs: 76
  • Fine Clothiers: 180
  • Fishmongers: 216
  • Florists: 45
  • Potion Sellers: 128
  • Resellers: 360
  • Spice Merchants: 102
  • Wine-sellers: 157
  • Wheelwright: 126
  • Woodsellers: 72

Service workers

  • Bakers: 379
  • Barbers: 352
  • Coachmen: 108
  • Cooks: 329
  • Doctors: 166
  • Gamekeepers: 122
  • Grooms: 67
  • Hairdressers: 270
  • Healers: 196
  • Housekeepers: 236
  • Housemaids: 379
  • House Stewards: 194
  • Inns: 72
  • Laundry maids: 143
  • Maidservants: 261
  • Nursery Maids: 143
  • Pastrycooks: 261
  • Restaurateur: 315
  • Tavern Keepers: 315

Specialized Laborer

  • Ashworkers: 106
  • Bleachers: 71
  • Chemical Workers: 43
  • Coal Heavers: 157
  • In-Town Couriers: 184
  • Long Haul Couriers: 180
  • Dockyard Workers: 157
  • Gas Workers: 36
  • Hay Merchants: 62
  • Leech Collectors: 226
  • Millers: 180
  • Miners: 180
  • Oilmen and Polishers: 118
  • Postmen: 164
  • Pure Finder: 97
  • Skinners: 244
  • Sugar Refiners: 44
  • Tosher: 120
  • Warehousemen: 252
  • Watercarriers: 150
  • Watermen, Bargemen, etc.: 222

Skilled Laborers

  • Accountants: 96
  • Alchemist: 109
  • Clerk: 154
  • Dentists: 77
  • Educators: 213
  • Engineers: 108
  • Gardeners: 77
  • Mages: 55
  • Plumbers: 80
  • Pharmacist: 91
  • Professors: 32
  • Scientists: 56
  • Wizards: 32

Civil Servants

  • Adventurers: 75
  • Bankers: 103
  • Civil Clerks: 180
  • Civic Iudex: 86
  • Consultants: 48
  • Exorcist: 164
  • Fixers: 91
  • Kami Clerk: 139
  • Landlords: 150
  • Lawyers: 94
  • Legend Keepers: 124
  • Militia Officers: 541
  • Monks, Monastic: 244
  • Monks, Civic: 261
  • Historian, Oral: 172
  • Historian, Textual: 90
  • Policemen, Sheriffs, etc.: 176
  • Priests: 360
  • Rangers: 101
  • Rat Catchers: 113
  • Scholars: 113
  • Spiritualist: 143
  • Slayers: 42
  • Storytellers: 256
  • Military Officers: 270

Cottage Industries

  • Brewers: 204
  • Comfort Services: 344
  • Enchanters: 87
  • Herbalists: 83
  • Jaminators: 252
  • Needleworkers: 261
  • Potters: 128
  • Preserve Makers: 199
  • Quilters: 109
  • Seamsters: 379
  • Spinners: 210
  • Tinker: 85
  • Weaver: 204

Artists

  • Actors: 80
  • Architects: 29
  • Bards: 122
  • Costumers: 46
  • Dancers: 88
  • Drafters: 49
  • Engravers: 61
  • Fine Furniture Carpenters: 36
  • Glaziers: 82
  • Inlayers: 74
  • Musicians: 210
  • Painters, Art: 38
  • Playwrights: 81
  • Sculptors, Art: 65
  • Wood Carvers: 270
  • Writers: 252

Produce Industries

  • Butter Churners: 261
  • Canners: 222
  • Cheesmakers: 252
  • Ice Merchants: 33
  • Millers: 154
  • Picklers: 120
  • Smokers: 93
  • Stockmakers: 84
  • Tobacconists: 114
  • Tallowmakers: 168

28933 of Qi̘v Gi̊sbās's population work within a Foundational Occupation.

43841 of Qi̘v Gi̊sbās's population do not work in a formal occupation, but do contribute to the local economy. 3032 (4%) are noncontributers.

Points of Interest

Qi̘v Gi̊sbās is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Qi̘v Gi̊sbās might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.

Due to a magical anomaly, Qi̘v Gi̊sbās is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of slew a monster which had been terrorizing the streets of Qi̘v Gi̊sbās. One of Qi̘v Gi̊sbās's festivals remembers the hero.

History